NEW: Creating the building destruction setup. ![]() NEW: When to use sop level solvers vs dop level solvers.NEW: Houdini 16/17 and 18 and how to transition.Setup a workflow for using lowres/higer geometry for simulation vs rendering.Edge displacement and high-res interior.*NEW: Buildings, streets and environment rendering *Rendering the environment and setting up all the passes need to render our particles FX ![]() *Shading all the particles FX previously created ![]()
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